Playing KSquare game allows you to put a single stick to connect into group of squared patterns presented in a matrix type of columns and rows. This KSquare game allows you to have a single move at a time alternating each turns. Each time you drop a stick into the matrix, your opponent tries to check and see if a possible square can be formed from your last move.
The rules with KSquare is simple, regardless of how many rows and columns of square patterns the game has, the highest squares formed by a player wins.
KSquare is fairly easy to beat. The trick is to establish a fallback move-trap wherein your opponent will be forced to lay down his stick to a location where the least square could be formed. This trap is a must for both players as when the game gets touch, both players have the chance to use those multiple fall back traps to his advantage. The after effect of this fall back trap is for the opponent to complete his turn with the fall back trap and continue laying out a stick into the matrix providing you a turn to form higher number of squares. This approach would definitely beat a computer opponent.
Here's a simple screenshot of a computer opponent being defeated.
As you can see, there are two sets of fallback traps, one with a higher chance of gaining squares compared to the other one, which has only 4 possible squares to complete. The red player wins the game as you can see.
KSquare does not need more of keyboard action moves, and point and shoot skills - it simply needs a basic skill set to estimate an opponent's possible move but much more simpler than playing chess.
All is done.
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